Reply To: How often can we get away with clipping objects into one another?

Forum Archive How often can we get away with clipping objects into one another? Reply To: How often can we get away with clipping objects into one another?

#27898
Jonathan Lampel
Participant

    If a cheap tactic works well and doesn’t sacrifice quality, use it! In this case, it’s totally acceptable as long as you use normal maps or a bevel to hide the harsh transition between the two surfaces, and as long as that part of the object isn’t going to deform in a weird way when animated (for characters and soft, bendable surfaces).