Reply To: How do you rig an organic character wearing hard objects?

Forum Archive How do you rig an organic character wearing hard objects? Reply To: How do you rig an organic character wearing hard objects?

#26059
Kent Trammell
Participant

    If the tank is part of a unified character mesh, you can simply set all tank verts to a maximum weight value of 1 to the desired bone. My guess is that this is how @waylow would do it, as he commonly combines my character models into one mesh for rigging.

    Alternatively, if your tank is a separate mesh object, you can directly parent that object to a specific bone in your armature.