Reply To: How do I muster up the ability to create a ‘platform’ in a stage like this?

Forum Archive How do I muster up the ability to create a ‘platform’ in a stage like this? Reply To: How do I muster up the ability to create a ‘platform’ in a stage like this?

#32997
Jonathan Lampel
Participant

    For starting in mid-2016 you’re making fine progress. It took me waaaay more than a year to wrap my head around making a character. Don’t get discouraged – 3D is hard to learn for a reason. 

    I don’t want to give up, but it’s like i’m just meant to be slow, forgetful and not good at anything I care about.

    Take a break if you need one. Everyone hits this wall, and if you try to plow right through you’ll probably burn out. Try not touching 3D for a week and come back with fresh eyes. If you’re still in school then you’ve got plenty of time. It’s the people that come back over and over that get good.

    That feeling is a clear indicator that you’re doing something hard, and the things that are hard to do are often valuable since not everyone will do them. Use frustration as a sign post that you’re going in the right direction. That’s just as true for art as it is for math. 

    When you come back, take a step back and do a few quick projects to get back into the swing of things. Make something you find on your desk like a pen or coffee cup. Those things are easy to make poorly but challenging to do well. So go all out on something simple. Forget what you were working on before and start fresh.

    Don’t worry about social media yet. Post your work on the site here to get feedback, and maybe one other site if you want, but don’t think you need a following to get good. At the beginning it’s more of a distraction than anything. 

    Your homework is to read either So Good They Can’t Ignore You or Deep Work by Cal Newport and post here what you learned.