Reply To: How do I create the rest of the body for this sculpt? And how should I embody some of these sculpting methods in general? And how would one try to make sculpting in blender more zbrush-like?

Forum Archive How do I create the rest of the body for this sculpt? And how should I embody some of these sculpting methods in general? And how would one try to make sculpting in blender more zbrush-like? Reply To: How do I create the rest of the body for this sculpt? And how should I embody some of these sculpting methods in general? And how would one try to make sculpting in blender more zbrush-like?

#32969
shisou
Participant

    Hey there Melons.

    That’s and odd issue you are having with the grab brush. I’m tempted to think it’s a technical issue as I’ve never experienced a problem. Are you using a mouse or tablet to sculpt?

    Also regarding your question of creating the rest of the body. What I’d do in this case is use the Snake Hook Brush to pull or extrude new topology then massage it into shape with the regular brushes. 

    By the way, I read your post in the Imgur screenshot you linked and had a quick glance at some of the sculpting videos linked.

    Firstly, to create the rest of the body; as Chetan Ranjan already said; Just mask off the areas you don’t wish to distort, then use the Grab Brush, or preferably the Snake Hook Brush to extrude the limbs, and that goes for the fingers and toes. If you already have a body sculpted separately, you can connect it to the head via the Boolean modifier, and this applies to the arms, legs, fingers, and toes. 

    Now since it seems you wish to sculpt realistic characters, the only thing I can say is to practice, and practice a lot. It’s going to be tedious, but that’s the only way you’ll improve. And look at plenty of references. This should go without saying, but study anatomy as well. 

    Good luck. If you need any extra help, you’re welcome to hit me up on Discord if you’ve got it.