Reply To: How can I fix bad geometry inside the model

Forum Archive How can I fix bad geometry inside the model Reply To: How can I fix bad geometry inside the model

#52915
Shawn Blanch
Participant

    @ndoell Is there more than object or “mesh island” in your sculpt mesh? I think you can select islands by highlighting a mesh and pressing “L” on the keyboard. If everything is highlighted then you only have 1 mesh.

    Maybe the best approach is to simplify the dynamic topology in that area, then cut out that part and close it back up.

    I think there is an option in dynotopology where the more zoomed out you are the less detail gets generated when you sculpt around a part of an object.

    I hope that helps.