O.k. I’d recommend using the improved version, but let’s start with this one:
In the first Value Node, that is called Frame Number, type in #frame . This will automatically set up a driver, so that your frame number is put in that Value Node. (It will turn purple.)
Then connect the output of the last Multiply Node to the W of the two Voronoi Textures. You can optionally put another Math Node set to Add in between (I mean between the Multiply and the W of the Voronois) and make one add 0.7 and the other 1.0 or other values that work for you.
(You mixed up the naming of the Amplitude and the 2*Pi btw, but that doesn’t affect the way this works,,)