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Forum Archive › Hi, let's assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performanc… › Reply To: Hi, let's assume I use a lot of images in my UI. Is there a way to use an atlas for all these images to improve performanc…
With Sprites (like UI elements) Unity uses something called a “Sprite Packer”. It automatically packs your sprites to be more efficient by creating Atlases. You can read more about it here: http://docs.unity3d.com/Manual/SpritePacker.html