Its not that straight forward. let’s suppose I apply Track to constraint to a bone(name-victim) and this is a parent of many bones . Then when the target bone move it will move the bone(victim) on which track to constraint is applied and due to parent child relation more bones will be moved. Now if drivers are also used which uses Victim Bone properties then there will be more bones moving. So if I am not the one who made that rig then it would become difficult to understand.
Although its not that difficult to find the victim bone but still lot of guess work needs to be done.