Reply To: Hard Edges, UV Unwrapping and alternative workflows.

Forum Archive Hard Edges, UV Unwrapping and alternative workflows. Reply To: Hard Edges, UV Unwrapping and alternative workflows.

#38495
Jonathan Lampel
Participant

    @cyberdemon1542 Close! A hard edge is any edge that doesn’t have smooth shading. It can be at any angle. You can actually visualize how smooth vs. flat shading works in Blender if you have auto smooth on and display the vertex normal per face:


    Fun fact – looking at the images above, you can probably guess why smooth shaded objects render ever so slightly faster.

    I don’t have time to look at the file this week (I’m a bit swamped), but I can try to check it out next week.