@arb65912 It’s hard to say in this case, because I’m not sure what exactly you’re going for here. Your result looks as one might expect if a beveled hard surface is shaded smooth. Are you using the bevel modifier with the limit method set to weight? In most hard surface cases though, I would leave edge split off and turn on auto smooth with a high degree (65 or so) and manually mark the beveled edges as sharp. You can also turn off Clamp Overlap in the bevel modifier settings to spot the area which is preventing you from getting wider corners.