After reading a few things about posing sculpted characters and retopology, I was a bit panicked that I wouldn’t be able to get posing to work without going through a lengthy, tedious retopo process. I managed, however, to simplify the topology enough with just the decimate modifier, and rigify seemed to work well enough with automatic weights. Tried to move her into a pose roughly resembling what she might look like posed on the stairs, just to make sure it will be possible when I do it for real.
Rendered here in Evee, with just some placeholder materials. I will of course still have to make some sculpting changes to the face (to express fear) and hair, but I will try to pose her in scene tomorrow, as a rough blocked out element.
