An early render, with just a couple lights and materials in place… Do the dark spots on the lampshade seem odd here? I have a principled bsdf set up with 0.5 transmission, and the mesh is fairly thin, with a blackbody node setup for the lightbulb at 2700 kelvin.
So far, I just have a simple sun lamp shining in the window, with a low kelvin value, to simulate nighttime. Not sure if that’ll make it to the final render, though I’ll probably have to enclose the rest of the building if I decide to switch to an hdri. Also still getting a fair amount of noise here, despite turning on denoising and cranking samples up to 128.
