Reply To: Great Tutorial – Phase Offset

Forum Archive Great Tutorial – Phase Offset Reply To: Great Tutorial – Phase Offset

#85203
Adrian Bellworthy
Participant

    Exactly @gnorwalt

    Basically…
    180° = 3.14159rad = pi
    So, 360° = 2*pi (a full circle or loop)

    The multiplication amount in this case will donate the speed of the loop animation,
    the higher the multiplier the faster the loop animation.
    4*pi is twice the speed of 2*pi for example.

    Check out the free pdf download – How Pi Makes a Looping Animation in Blender