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Forum Archive › GLSL show only a solid white texture on my low poly object. Normal map is baked and applied. If I switch to multitexture I… › Reply To: GLSL show only a solid white texture on my low poly object. Normal map is baked and applied. If I switch to multitexture I…
Did you save the baked map to your hard drive? Adding the fake user only maintains the connection of that image to the .blend file. If the image isn’t saved to the hard drive, fake user has no connection to maintain.