Reply To: Glossy Anisotropic vs Metallic BSDF

Forum Archive Glossy Anisotropic vs Metallic BSDF Reply To: Glossy Anisotropic vs Metallic BSDF

#96586
Dwayne Savage
Participant

    The main difference is that the metallic shader has tinting on reflections and the Fresnel. Where the Glossy shader doesn’t. Glossy shader can be used for metals like silver, chrome, tin, zinc, etc. However metals like Gold, cobalt, and copper for example the Glossy shader will look slightly off to eagle eyed people.