Reply To: GIF(t) Challenge Part 1 (Christmas)

Forum Archive GIF(t) Challenge Part 1 (Christmas) Reply To: GIF(t) Challenge Part 1 (Christmas)

#71345
spikeyxxx
Participant

    With an extrude of 0.02 under geometry of the curve settings. Converted to a mesh. Straighten the UV’s and used an empty to drive the x location of the mapping node of the shader.

    You could save yourself some work next time; Curves already have UV’s:

    The only thing you probably need to do, is ‘un-stretch’ the Curve:

    Curve to Mesh, LoopTools > Space, Mesh to Curve.

    I didn’t use Extrude, but Bevel on the Curve to get line thickness.