Reply To: geometry nodes and rigid body physics

Forum Archive geometry nodes and rigid body physics Reply To: geometry nodes and rigid body physics

#76884
Martin Bergwerf
Participant

    Hi tanya,

    Not at the moment, as far as I know, That is something of the future when we get node based physics.

    You can try and fake it in GN. Maybe using the Raycast Node.

    You can also add a Collision Modifier after the GN Modifier so that Particles can land on it, but I’m not sure how you would do the piling up…