@mano986 You can get decent results from the sculpt if you take a ton of time to polish it up, but often I find I get much better normal maps if I do a high poly retopo first, or if I am sculpting via multiresolution modifier on a model that already has good base topology. A good workflow for me is dynamic topology sculpt for the general forms -> retopology and high res detail sculpt using multiresolution -> game res topology and bake.