Reply To: Game-ready topology for organic characters

Forum Archive Game-ready topology for organic characters Reply To: Game-ready topology for organic characters

#34564

Hi! My question would be kinda the same, since we are lacking a full session of game-ready organic character tutorial. I’d need help only with the steps. I’m done with the sculpting part (4.3 M tris), now I’m finishing the high-poly retopo (with lvl2 subsurf around 400K tris). Is it important for nice clean maps to bake? Or can i get nice results from the sculpt as well?

Thank you for replies, and pardon my English.