Reply To: Game Assets: Determining UV Groups

Forum Archive Game Assets: Determining UV Groups Reply To: Game Assets: Determining UV Groups

#58876
spikeyxxx
Participant

    I don’t know much about gaming, but as far as I know, the less textures, meaning less texture calls, the better.

    And what I do know, is that your calculations are wrong;)

    You can fit four 1024 by 1024 textures in one 2048 by 2048 texture: