@jlampel
Wonderful, thank you Jonathan! Your technical expertise is, as always, appreciated.
Will this method work for white fur? I noticed it’s difficult to render white fur without using adder shaders, as it tends to turn out grey.
This is my method for white fur. The input on the left is just the image texture for color, and the output on the right goes to a typical material output node. Add shaders are taboo if you want to keep up realism, but I couldn’t think of any other way to prevent my white fur from becoming grey. The color input is a very bright white, I think the transparency and reflectivity of the world is what deadens it unless I cheat and add some extra light.
This method tends to wash out the model in places where there is too much light, so it’s not an ideal solution.

