Nice one! I think you’re very close. Just a few things to try:
- See if you can get the key light to wrap under the jaw like that and not hit the neck or the nose. It’s a challenge! But it’s part of what makes it work. Don’t hesitate to get creative here and add/edit whatever objects or settings you can think of.
- The main warm fill light is super close as well but it’s illuminating the right side of his face (or his left) a bit too much.
- Try adding a super dim environment light so that the shadowed areas are not pure black.
- Mess with the location and rotation of the camera and head if it helps you to compare the render and the reference
Here’s my attempt which isn’t perfect but I think it shows those ideas.
