Maybe I misunderstood the question during the stream. I thought the question was “can Blender convert black and white bump maps to normal maps easily / with nodes?” We can definitely bake normal maps from geometry as well as bake black and white bumps to normal maps but it’s not an ideal conversion process imo. Often I find myself with a black and white map wishing I could convert it to a normal map with a simple node which currently isn’t possible as far as I know.