Reply To: Fluid Sim in animation

Forum Archive Fluid Sim in animation Reply To: Fluid Sim in animation

#51141
Matthew Fricker
Participant

    @3dioot , @spikeyxxx  , thanks guys , I really appreciate you trying to help. 

    Just to clear things up , I do not actually want to edit the actual sim animation , I just want it on the dopesheet / timeline so that I can move the sim to different places in time. 

    Basically , It is a brain melting, but there is animation before and after it. This animation is constantly changing as I am working on it , so at the moment , If I bake the sim to say frame 100-150 , but then I shorten some of the animation by 5 frames , then I need to be able to move the sim back 5 frames to start at 95 if you get me. 

    The sim takes around 8 to 10 hours to bake which is why I don’t want to keep re-baking it every time I edit and tweak the animation. 

    I’ve just noticed this though which I might try :