Thank you, Omar.
>There is also nothing wrong with eyeballing it, place the object manually to get the best approximation you can.
I have to fight my OCD on that. The tiniest wobble in the rotation is like a pebble in my shoe! But you are right; my dad used to say that “better is the enemy of good enough”.
>an armature……is just the “right” way to go, the legit way, organizational-wise, since the objects themselves shouldn’t be the holders of the animation. It’s best to have an empty parented at least
That’s what I’ve done over the years with motion graphics (After Effects, Motion). I thought I could get away with a shortcut here since the wipers are the only thing on the train I want to animate. My dad also used to say, “Why is there always time to do a job again, but never enough time to do it right?”
>If you are rigging the train then you want all the controllers to be in the same place
I really just wanted to repair the model so I could make the wipers rotate like real windshield wipers. I thought it would be easy……….
I should set up a list of rules for myself:
Rule #1: Everything will be twice as hard as you think it will be when you start a project.
Rule #2. Ignore Rule #1. Everything will be 5x harder than you think it will be.
Question: should I take the Rigging course first, or the Animation course?