Reply To: Feedback on sculpting

Forum Archive Feedback on sculpting Reply To: Feedback on sculpting

#57957
odunov
Participant

    That’s a good start. I’ve seen a lot of people going in and adding a lot of high frequency detail before nailing down the important stuff.

    One thing I notice is that the mesh is lumpy at points. This kinda makes it more difficult to make large changes and draws attention while working (at least for me) So my suggestion would be to reduce mesh density then focus on the large forms and bony landmarks (which you’re more or less focusing on 🙂 )

    On landmarks, the borders of the orbit seems a bit soft. On the average male, they tend to stick out more and affect the surface. There are a lot of 3d skull models and scans for free online (Sketchfab, for example) so if you haven’t checked any out, that would be a nice point to start. From there, follow the temporal line and the temporalis. Their relation to the borders of the orbit is important. In your sculpt, there is a bump on the temporal line. That’s usually around the area where the borders of the orbit and the temporal line meet.

    I also suggest checking out the mandible (and also the masseter) and what contributes to the forms around it. You are on the right track but some slight adjustments would go a long way.

    I don’t know which resources you’re using for reference. It’s fine to gather your own references and do your own research but it’s much better to use more structured resources when first starting out. Anatomy for Sculptors and Anatomy of Facial Expression (It covers the skull and the muscles first. It’s not just about expressions) are good starting point.

    Good luck!