Reply To: Feedback and tipps for my bust

Forum Archive Feedback and tipps for my bust Reply To: Feedback and tipps for my bust

#69939
Adrian Bellworthy
Participant

    Hey @tobles , your doing a pretty good job so far.

    I have to admit I’m not a master sculptor like @theluthier , but are you using any reference images or concept art?

    Firstly the ears, these are unique ears, these will be entirely down to you and your character. Although I would say the ear lobe and the lower edge look a little thin.

    The eyes, I would suggest study some eyes in reference images and include in that study the eyebrows, the cheek bone. Notice on a male the eyebrows (the hairy part) is not what is defined, its actually the shape of the skull. The eyelids should be a little more fleshed out.

    The cheeks under the eyes look like he should have a big smile, the flesh pushed up and out.

    If you see a friend you have known for a long time one day, and they have a full head of hair, and then you see them the next day and they have removed every hair on their head, they look odd, features look out of proportion. The point being, things may not look entirely perfect until you put some hair on it, try not to over critique yourself, just keep improving it based on feedback and reference images, and at some point you will have to move on from trying to create perfection.

    For future projects, I would suggest, as Kent would probably agree, starting with a skull shape for either male or female and adding muscle definition and skin detail on to the skull shape, and use lots of reference.

    I hope this helps, don’t be discouraged with your work, asking and receiving feedback is a big step forward on the learning curve.

    I can’t wait for Kent’s new sculpting course coming soon, I really need to up my game with sculpting.