Hi Martin
It is not that big of a deal. Other things though that I don’t understand is why they have a backface culling option for face nearest? Face nearest looking at a face location not if it is back or front. So backface culling shouldn’t matter. Am I right? And the align rotation to target option. I haven’t looked that much at it but for a simple example with a cube snapping to a uv sphere I see no difference having that option on neither in object or edit mode