Reply To: Fabric Sewing Lines and Puckering

Forum Archive Fabric Sewing Lines and Puckering Reply To: Fabric Sewing Lines and Puckering

#61368
coyo
Participant

    Hello!

    If you could give us more information on your workflow it might help us give better advice. For instance, are you working on an object using dyntopo or remesh? Or a retopologized object with multi-resolution?

    I can say that ZBrush has a method of being able to handle very high resolution sculpting without much slowing that is almost magical. Blender isn’t at that level…yet….but a full redesign is in the works: https://twitter.com/pablodp606/status/1309556563787550720