This scene certainly does not have 4096 lights or lamps.
What are they considering lights? Are ‘light bounces’ considered lights as well?
So when I look at my Blender Console, the shadow buffer error begins at 4096 in the thread and continues to around 6900 or so. I am guessing that is the Megabytes (which is only around 4GB)? I am having a head-scratching moment with this Shadow buffer full code.
I am operating with a Ryzen7 9800x3d processor, RTX 5070ti 16gb, and 64GB of RAM.
Not one piece of my hardware is maxed out at 4GB. Is there a way to really crank Blender/EVEE up to ‘full power’ in preferences? Is it a cache size issue? So I don’t have to compromise my shadow rays? The renders I shared in the gallery only use one ‘ray’ for the render in the settings under ‘shadows’ in the render settings. (I’m sure the 1 ray vs. 6 isn’t a huge huge difference for this particular application). Although it could come into play down the road on a different project.