Reply To: Epic Pumpkin Contest WIP

Forum Archive Epic Pumpkin Contest WIP Reply To: Epic Pumpkin Contest WIP

#43633
Aaron Rudderham
Participant

    So added all the wrinkles I want to see with this character, Now just time to retopologize and then the details and textures can commence!

    I also worked on the other (yes, there’s yet another) character in this scene, this one being a woman. Now I don’t know a lot about anatomy and what little experience I do have with it is with male anatomy, so whilst female anatomy isn’t that much different it was still a little bit of a struggle. Ended up using the base mesh supplied in the realistic character course because for whatever reason the skin modifier just hated me. Didn’t go too much into detail considering she’s going to be almost entirely covered in clothing so i just did enough to further my knowledge and get a character detailed enough to make people say, “Yep, that’s supposed to be a woman.”

    I still have yet to sculpt the hands and won’t bother with sculpting the feet, as they won’t be seen.

    After that, I decided to make her clothes, going for a Florence Nightingale-esque getup. With the exception of the dress part it’s also entirely retopologized, which I feel I’m slowly beginning to understand.

    Just gotta finish the apron and she’s pretty much done aside from the hands, then onto the details!

    In case any of you missed it in my other thread I also textured the gun I modeled a while back. Thoughts?

    Also, and this is a pretty important inquiry, but I was an idiot and when making the base sculpt for the clothes I gave them thickness, now when I use the shrinkwrap modifier on the retopoed version real funky stuff happens, clipping and whatnot. So I was wondering if there’s a way to make it so that either A: the shrinkwrap modifier doesn’t freak the hell out or B: the sculpt becomes “flat”? Thanks for your time and happy Blending!