Reply To: [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender

Forum Archive [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender Reply To: [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender

#41378
smurfmier1985
Participant

    Question, 

    Blender 2.79 / Cycles

    Can’t figure this out.. how / where do you add an AO map when using the principled shader? Or do you no longer need that? 

    I know the principled shader automatically takes care of fresnel, maybe it also takes care of AO? 

    Or maybe there are better ways to add AO that I don’t know of..