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Forum Archive › [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender › Reply To: [ENDED] BC4-1810 – October 2018 Class Homepage – Shading & Lighting with Blender
@yukinoh1989 I would recommend only using normal maps for small details, not big ones. If you use normal maps for large bumps or protrusions, then it will look very ugly. (That’s why the only computer game I play is Minecraft.)