Hi guys! I found myself in quite some trouble, I was trying to do a scratchy metal material, but I found out it behaves completely different in eevee and cycles. Take a look:

Now the same material if I change the first Multiply node’s value from 0.1 to 9.1:

I also noticed that I even if I made the exact car shader from the stream I would get a different size for the paint sparkles (I was using the same car model too).
Is there something I can do from my side, or should I ignore it and continue with eevee?