Reply To: [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

Forum Archive [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender Reply To: [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender

#36283
silentheart00
Participant

    @freddie82 Yeah, watch as many videos as you can.  From what I understand about shaders is they contain algorithms that calculate how light interacts with the object.  So, when I was first learning about shaders, there were 3 ways light would interact: lambert, blinn, and phong shaders.  A lambert is a very diffused surface; no highlights.  So, something like flat or matte paint.  Blinn has a soft highlight, something like the fake wood appearance on a cheap desk.  Phong is a strong highlight, like a glass bottle.  Now, shaders have gotten more complex and can do a lot of cool things.

    According to Wikipedia, “…a shader is a type of computer program that was originally used for shading (the production of appropriate levels of light, darkness, and color within an image) but which now performs a variety of specialized functions in various fields of computer graphics special effects or does video post-processing unrelated to shading, or even functions unrelated to graphics at all.”  So, at the base level, it’s a program that describes how something should look when rendered.  Hope this helps, and feel free to ask any follow up questions.