Forum Archive › [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender › Reply To: [ENDED] BC3-1806 – June 2018 Class Homepage – Vehicle Modeling with Blender
HOMEWORK SUBMISSION WEEK 4
“At the dawn of the 23rd century, the brightest technological minds at the Mars Mining Operation invented a piloted vehicle, designed to traverse the dangerous martian mines
whilst being highly productive. Their creation was the A.M.E, the Agile Mining Excavator. Equipped with six magnetic legs, carefully crafted to cling to even the roughest surfaces, and an overclocked MMO mining drill atop its looming tendril. It was highly successful, with the MMO receiving massive profits due to the increased productivity.
However, there was another mind at the MMO. A much darker, violent mind. This mind belonged to one Frederick Garvey, the lead designer of the MMO’s tools and vehicles. He proposed an idea, an idea to take their initial concepts of an excavator and turn it into something more. A means of war. After some initial trepidation he was given permission to “improve” upon their designs and finally resulted in the A.I.T, the Agile Ion Tank, with its front defended with a remote-controlled .45 automatic turret and its drill replaced with a devastating ion particle cannon, effective at annihilating anything in its wake, organic or otherwise.
Whilst events started innocently enough, merely being used to defend the AMEs from the horrors that lurked within the Martian depths, they were slowly but methodically used in acts of defense, in acts of attack, and in acts of war. With this, the MMO slowly turned from an otherwise uninteresting corporation to one of the most powerful military forces the solar system knew. With it’s piercing red glare sweeping the battlefield before it, it bestowed nothing but fear and despair into its enemies, knowing that there will be no escape…”
Well that was… probably unnecessary but there you are! English class wasn’t my strong point…
So here we have the AIT, completely retopologized and somewhat shaded. Again, disappointed with the materials I had but I think I did the best I could with what I had. Also regret taking a break ’cause there were quite a few other things I had planned to do, such had mesh model an interior, but hey, who’s not to say I can’t work on this more after the class is done?

Here’s one more well lit without the fancy effects:

And here is the retopoed version alongside the original sculpted version:

Went from a whopping 5.1 million verts to a somewhat less but still whopping 1.6 million verts, not animation ready yet but I’m sure I could make it so in time.
This week was a lot of firsts. First proper sculpting project. First time ever retopo-ing. First time actually doing something significant in the compositor. First time (badly) writing pointless lore. It was damn enjoyable, if I do say so myself. Even my topology, which was… well, *good* isn’t the right word, but it’s definitely my best so far!
Sketchfab link goes here. No, wait… here. This was also a first of attempting to apply materials to a Sketchfab model and whilst it’s not as accurate to the original it looks close enough for me.
Dunno about you guys but this was by far the most experimental week for me, minus a few frustrations and growing pains it was a lot of fun. Been doing this whole Blender thing for about 5 months now so I’m really excited to see what I can learn by my anniversary. Looking forward to the stream tomorrow (today?) and if everything is to be reviewed I hope I made it in time! Good day to you all and I’m incredibly tired so goodnight… morning? Whichever suits you I suppose.