@thecabbagedetective I don’t think you necessarily have to be frugal, unless your computer is starting to suffer. We’re just supposed to make a base sculpt with this exercise; but remember that often the end-point of sculpting is retopologizing, shrinkwrapping, and/or normal-mapping a much lower-poly mesh from the sculpt. I don’t think there’s any practical way to sculpt a decent amount of detail without winding up with gazillions of faces.