Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

Forum Archive [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender Reply To: [ENDED] BC2-1803 – March 2018 Class Homepage – Creating Stylized Characters with Blender

#33582
Kent Trammell
Participant

    @darrinalder My suspicion is that you’re not the only one wondering about the posed concept sculpt -> retopo & neutralize workflow. I’ll take some time to explain that better during next week’s stream.

    Basically, this approach is what I learned working at Reel FX as a character artist. The crux is that to get approval in 3D from the art director/director, it’s best to sculpt a super-authentic iteration of the 2D concept first. Then the art director/director can most clearly understand the 3D version, rather than interpreting a neutral 3D version. Once this initial ‘concept sculpt’ is approved, the technical phase of retopo and neutralizing (which the director/art director doesn’t care about) can be executed. Oh and the concept sculpt by itself is typically much faster than sculpting neutral + retopo + posing.

    My plan with my John Dunn concept sculpt is, once finished, I will focus on neutralizing the least extreme side of his body into an A pose (this will be his left side) Then I will retopo that neutralized side with a mirror modifier. Then possibly, for a final showcase render, I may quickly rig and pose the retopo’d model back into the original art pose.