Forum Archive › [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8 › Reply To: [ENDED] BC1-1808 – August 2018 Class Homepage – Getting Started with 3D Modeling & Blender 2.8
I thought I’d make a post about the video reel and use that opportunity to ask you a few questions.
First, would you like me to do this every week? I’ll be happy to do that, I just want to be sure that everyone is cool with it. And second, do you have any recommendations for improving it? As I mentioned in the chat, this is the first time I made this kind of a video. Also the first time I used Blender’s video sequencer. My whole preparation was to binge-watch a few tutorials from this series and off I went. 🙂 That means there is lot that could be done better – don’t be afraid to let me know in the comments.
For those of you who are interested, here is my current process:
1. Open all homework threads, find the final submissions and download them
– I’ll be doing this on Monday, around 3 pm CEST (that should be Monday for everyone)
– You can help me a lot by clearly marking your final render and making it easy for me to find it.
2. Normalize the size of the images
– The video has its own resolution settings (1920×1080 by default) and all images need to somehow fit there. If they have non-standard size they are going to get distorted. To prevent that from happening I scaled the images and put them against a neutral background.
3. Put people’s names on the images
– I used Krita’s text tool for this part. I think I got a good system going, but it is still very prone to errors. I’ll do my best to avoid any author-artwork mismatches, but… you know, stuff happens.
4. Create set of short animations, 5 images per video
– I’ve added some fade transitions between the images. Using the 5-image format makes it easier to re-render if I make a mistake. I have a template for this, so it goes surprisingly fast.
5. Put the short animations together
– Here I add some extra transitions and fade in and fade out. I also add a music track and keyframe its own fade in and fade out.
That was a lot longer than I thought it would be, but maybe it will help people who are interested in this part of Blender (it doesn’t get covered very often).