This is great @monaloren! Thanks so much for sharing.
If your Melvin sculpture is too dense for sculpting efficiently, I recommend decimating his model down to a more manageable density. Simply add a decimate modifier in object mode, set the value around 0.2 or 0.1 and wait for it to decimate. The modifier reduces mesh density while trying to maintain all the detail, prioritizing density where it’s needed and away from where it’s not needed. Once you get to a density you like, apply it and continue sculpting.