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#32669
Zsolt Cseh
Participant

    BC1-1801 Week 3 Homework Submission – Part1 Primitives

    During the exercise I was just considering, how to scuplt also a Torus? 

    The version what thought out by myself that is taking the sphere and in Object mode adding beside a Cylinder and by the Boolean modifier substracting a hole in the middle, then going to Scuplt mode and forming the mesh. 

    From the point of view of the mesh quality can be that correct approach? Or the Boolean might creates somewhere bad geometry, although I did not perceive, applied the Dyntopo during the process so presumably it does not matter how the base mesh was created