Kent, you mentioned in class yesterday (if I remember correctly) something about your workflow being to start sculpting with dynamic topology, then a retopo, then using a multirez modifier for detail. (Am I remembering that right?)
My question is, do you have any tutorials that show that workflow? Sculpting is really new to me but I can already see how this technique can get me to build characters and models relatively quickly compared with push-pull; so now I want to see how I can turn my sculpts into animation-ready models.