Reply To: Easy way to place and adjust a texture ignoring mesh geometry?

Forum Archive Easy way to place and adjust a texture ignoring mesh geometry? Reply To: Easy way to place and adjust a texture ignoring mesh geometry?

#99751
Grady Pruitt
Participant

    I get why you might not want to use Camrea or Window coordinates, but like Martin said, why can’t  you use UV coordinates? That, I think, would be the easiest way to map an object like that.