Hi Matrin! Sorry, I will try to explain
1. I need a specific angle of view for this pack, so I setup a camera and adjusted it.
2. Now I need to apply a texture with graphics, but I don’t want my graphics (logos, text etc) to be distorted by a mesh geometry.
Problems I have:
– I cannot use Camera for Texture coordinates, because this type of texture mapping distorts my graphics according to geometry
– I cannot use Window for Texture coordinates. It ignores the mesh geometry, but it shrinks my graphics according to the Window proportions
– It’s really hard to position a texture using Mapping node coordinates, because I cannot choose a center of transformation. If I could scale and move the texture according to the center of my pack I would be happiest man in the word.