I think I’d need some screenshots to follow your steps Dwayne.
I was planning to animate each shot of the tyre leaving tracks separately although I still need quite a big ground plane as the angle is so low the vanishing point is very far off – almost infinite. It’s only in the last shot that the camera would pull up to reveal the full ‘tread’ text showing the tyre leaving the underline to the text. So although I don’t want to animate the whole thing, the only way I can see to get the final frame of all the text from dynamic paint requires the whole thing to be rendered from frame 1
I don’t need any depth to the displacement really… all I need is a clear graphic tread pattern to be left. Dynamic paint sells the effect really nicely cos you don’t get a perfect vector shape like you do with tread arrayed along a curve and the sync of tyre roll to pattern being left works perfectly regardless of any easing to the wheel roll. I don’t know how to do it as a bump and not displacement. I just followed Kenny’s CGC tutorial.
I’m going to watch some tutorials on the build modifier to try and understand how it works.