Reply To: Dynamic Paint over a large area

Forum Archive Dynamic Paint over a large area Reply To: Dynamic Paint over a large area

#99480
Martin Bergwerf
Participant

    Oh, if you don’t need any Displacement, you also don’t need to Subdivide your Mesh; you can Paint an Image Sequence:

    Dynamic Paint_00.png

    If you Paint black on white, for instance, you can use that as a Mask in the Shader Editor to decide how much of the (pre-made) wheel track is shown.