@jakeblended Glad you asked, that’s a good question 🙂 It needs to be measurable, and in the case of CG it becomes even more difficult, because we are tempted to have “great artwork” as a goal. That’s very subjective and extremely hard to quantify.
In my case, I used to be really sloppy with my works, not really dedicated either and I would way too often simply abandon any project. So I had really hard time commiting to my work. I was using the fact that it was “just a hobby” as an excuse.
My goal was the to be able to do from start to end any model that I wanted, and I defined “DONE” according to what I believe is a finished model. That doens’t mean flawless obivously. My other goal was to be able to deliver at a higher pace many artwork, not to have few months breaks when nothing happens. If I am able to deliver often ended product and get feedback for each of them, the quality would naturally follow – I believe.
So my tip would be not to focus too much on the quality, but rather on how consistent is your work and workflow.
But for reaching a goal you need a strategy, otherwise it’s only a dream. That’s when I realized getting help could be beneficial and hence I registered to CGC and be more active in social medias to look for advices and give feedback. So far so good, I’m happy with where I stand !