@tbrbn
– Be clear with what your goal is: if I tell you You need to work better without telling how better or what to achieve, you will legitimelly be frustrated. Set your goal clearly, and if it can be split in smaller objectives it’s even better.
Since you mention that. When it comes to goals, I’m curious about what kind of goals other people have set for themselves. Or rather, what everyone’s metric for accomplishment is. Is the goal you set as specific as “master technique X” or “master skill Y”, or do you pick a “hero project”, be it a scene or an object or a character, and progress until you feel ready to tackle that and have a good chance of executing it well?
Back when I first started at CG Cookie in November, I came up with a project that I wanted to use as a goal, which is coincidentally a vehicle – a ’57 Chevy Bel-Air. And I want to do everything, in detail – the engine, the chassis, all of it. I was hugely excited when the vehicle class was first announced mostly because it gave me the chance to do “a” vehicle as well as I could (in a two-week time frame at least) and see how close what I’d learned over the last 7 months had brought me toward being able to pull off that goal project.
I think I’m getting very close to being able to start it; but once it’s done, assuming I’m satisfied with it, I’ll come up with another “hero project” and concentrate my learning on being able to do that.