@phoenix4690 That’s a good idea! I hadn’t thought of that, I figured that since the edges didn’t exist on my original model it’s not going to inherit detail where there wouldn’t normally be edges to support it, I suppose that’s likely to still be the case, but I see where you’re coming from.
I thought making the sculpt would be a good way to just bake a normal map from it, but it becomes so rough just enabling dynotopo it just feels like throwing work away.