Reply To: Displacement bake issues (Again)

Forum Archive Displacement bake issues (Again) Reply To: Displacement bake issues (Again)

#100307
savvas akritidis
Participant

    no baking with cpu is even slower. I tried to connect the geometry node from pointiness to color ramp and then to emission shader and connect all that  in the surface and then go to render tab as shown in the course but when it was at the point where it said “updating light” in the top left corner it just said after a while “out of memory”. and indeed my pc run out or ram even at 32gb. When i switched it back to level 5 and triangles went from 40mil to 20mil then it was possible to render the mesh and bake it. I suppose i hit the limitations of both my pc and blender. 

    Can you please explain to me the true limitations of blender. I’ve seen people say that its nowhere near to zbrush in terms of polycount and i suppose that’s true. Can you tell me at least what expectations i should have from the program because as many people here i cant afford zbrush at all. Thanks for helping btw